[ Digital studio ]

Less noise. More gravity.

We design digital experiences that remove distraction and amplify presence.

© 2026 — Independent digital agency

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[ 02 — Physics ]

When structure
lets go.

Keep scrolling and the field surrenders to gravity. Every sphere obeys real simulated physics — mass, momentum, restitution — tumbling down and bouncing off the floor until the energy finally settles.

01· Solver
Verlet · 4 sub-steps

Stable stacking at 60fps

02· Restitution
0.65 — bouncy

Energy lost on every contact

03· Bodies
Real-time GPU

No pre-baked animation

[ 03 — Form ]

Chaos, then form.

Out of free-fall, the field reassembles — every bubble finding its place in a single shape. Move your cursor through it and watch the order ripple, scatter, and recover.

Swipe through it

[ 04 — Release ]

And then,
weightless.

The whole field lifts off the screen and rushes past you — every sphere accelerating into the lens until nothing remains but light. Less noise.

Studio Controls

Set the hero sphere palette. As you scroll, the scene morphs to volt-lime, then rose-pink as the heart assembles.

Hero Palette Shaders
RENDER ENGINE / THREE.JS WEBGLDYNAMICS SOLVER / 3D COLLISION VERLET

[ Design demo ]